Moreira, A. C., Amorim, V., & Bernardes, O. (Eds.). (2022). Handbook of research on the influence and effectiveness of gamification in education. Information Science Reference.
Zeybek, N., & Saygı, E. (2024). Gamification in Education: Why, Where, When, and How?—A Systematic Review. Games and Culture, 19(2), 237–264. https://doi.org/10.1177/15554120231158625
Kayımbaşıoğlu, D., Oktekin, B., & Hacı, H. (2016). Integration of Gamification Technology in Education. Procedia Computer Science, 102, 668–676. https://doi.org/10.1016/j.procs.2016.09.460
Llorens-Largo, F., Molina-Carmona, R., Llorens-Largo, F., & Molina-Carmona, R. (2020). Gamification and Advanced Technology to Enhance Motivation in Education. MDPI – Multidisciplinary Digital Publishing Institute.
Sansone, Carol., & Harackiewicz, J. M. (2000). Intrinsic and extrinsic motivation the search for optimal motivation and performance. Academic Press.